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Game Development in Virtual Reality

  • Vishwajeet Kale
  • Feb 29, 2016
  • 1 min read

In this month of Methods and the User Experience, I have so many learnings to take back with me. This month’s course work has tapped into several parameters of game design, user experience and the process of game development. My research topic and mastery goal is evolving overtime as I am doing more research in the field of Game Development in VR. Recently, Epic Games announced an update for their Unreal Engine where they will be introducing an innovative update to their current engine. The update will be enable developers to immerse into VR and develop games. This gives them the ability to experience the world in VR versus just on a flat screen. Learning about the methods and the User Experience has broadened my pool of knowledge. It has taught me concepts of emotional measures, biometric measures using biometric systems and physiology measures for game evaluation which are important aspects of the game design process.

The test project for the month, was based on Audio-Visual Stimuli. This research was performed to test the theory of reaction time of participants who were exposed to visual with audio and visuals without audio. The results of the experiment proved that participants who were exposed to visual with audio had a better reaction time versus participants who were exposed only to visual and no audio feedback. This theory and experiment can be applied to various fields such as the AR/VR of video games and the US Military Special Forces. This specific topic of research has definitely encouraged me to do further research in the field of game development in VR.


 
 
 

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