
PROFESSIONAL EXPERIENCE
SKILLS
Game Designer
Zynga, India
Bangalore, India
​July, 2018 - Present
RESPONSIBILITIES
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Created Spec Docs for permanent features (Mid-High Level/Elder Players), events and opts.
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Design implementation within Unity and Data Sheets.
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Worked closely with production, design and PM team to identify the road map and defined design pillars.
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Worked with PMs to define tuning and pinch points of features for players to monetize within the game.
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Worked closely with the CS and Marketing team to understand thoughts of our players on social media, tickets and surveys to help me craft a better and fun experience.
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Created cut lists with PMs and Producers for features if overall team costing didn't meet the feature's prod timeline.

Game Systems Designer
Empower Labs Pvt Ltd
Hyderabad, India
​November, 2017 - Present
RESPONSIBILITIES
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Systems Design (Balancing and tuning player progression, reward systems, attributes and stats of in-game entities and defining difficulty curve)
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Feature Design (Worked closely with the content team to ensure the feature updates aligned with the narrative of the game)
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Game Design (Gameplay features, core mechanics and combat systems).
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Created and maintained, GDD, Excel sheets for systems and economy of the game.
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Helped create test plans as well as conducted play-test sessions.
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Worked collaboratively with the product manager nd data analysts to analyze KPIs and monetization bottlenecks. Proposed new features to increase source and sink of resources in the game as well as increase monetization.
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Achieved $15.43 ARRPU
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Increased conversion rate of from 0.51% (closed beta) to 5% in Open Beta.
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Achieved D1 retention as 59.69% and D28 as 31%

Game Designer
Zygobot
Orlando, USA
​October, 2015 - October, 2017
RESPONSIBILITIES
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Collaborated with a set of very talented designers to craft and develop a PVP multiplayer shoot em' up game called Dino Tank.
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Game Design (Content, gameplay features, core mechanics and meta-game for PVP and PVE experiences).
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Created the bible (a.k.a GDD) to the game and my fellow designers help keep it up to date.
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Systems Design (Balancing and tuning, player retention, reward systems, attributes and difficulty curve)
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Designed multiplayer matching making systems for competitive PVP modes (Elo ranking system).
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Level Design (Paper prototyping, White-boxing, prop placement and created multiplayer maps in Unity).
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Worked collaboratively with producers to help plan the production road-map and define milestones for new IP using Microsoft Project.
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Helped create test plans as well as conducted play-test sessions.
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Analyzed data acquired from the User Experience Lab and implemented design solutions for improving player experience and user engagement.
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Created UI wireframes and mock-ups in Photoshop and simulated using Prototyper and Balsamiq.
GAME DESIGN
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Game Design Documents
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Game Theory
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Systems Design
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Game Mechanics
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Game Loops
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Game Analysis
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Dynamic Systems
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Rapid Protyping
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Persona Analysis
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Concept Mapping
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Monetization Models (F2P and Freemium)
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Interface & controls design
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Storytelling
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Games, competitors & persona analysis
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Classic game design (LARPG, RPG, Cards, Boardgames)
LEVEL DESIGN
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Level Layouts/Wireframes
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Paper Level Design
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White-Boxing
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Match3 Level Design
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Environmental Design
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Level Pacing Concepts
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Reggie Level Editor
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Valve Hammer Editor
GAME ENGINES
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Unity
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UE4
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UDK
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Tresensa Game Engine (TGE)
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Construct 2
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Phaser
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SOFTWARE
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Microsoft Office
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Microsoft Visio
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Microsoft Project
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YED Graph Editor
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Perforce
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GitHub
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SourceTree
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JIRA
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Axosoft
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Trello
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Tortoise SVN
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Adobe Photoshop & Illustrator
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Maya
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Adobe Soundbooth
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Audacity
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Logic
PROJECT MANAGEMENT
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Project Planning
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Agile Methodologies
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SCRUM
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Risk Analysis
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Production Planning
LANGUAGES
ENGLISH (Native - Professional Working Proficiency)
HINDI (Fluent)
GERMAN (Basic)
FRENCH (Basic)
Game Designer
Codewalla Studios Pvt. Ltd.
Pune, India
​October 2013 - September, 2015
RESPONSIBILITIES
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Game Design (Content creation, features, game-play elements and core game-play mechanics).
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Balanced systems (player progression, scoring and rewards system) for existing as well as new IPs.
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Created and maintained game design documents.
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Created Game Pitch Concepts for potential investors and clients.
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Analyzed live game data to make data driven decisions and constantly improve player experience.
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Integrated ad monetization into core game loop without affecting player experience.
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Identify the potential sale drivers for the different product categories in the game economy. Define the key points of exposure for those drivers.
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Analyze the evolution of defined metrics to identify both, monetization bottlenecks and facilitators, and suggest game design improvements or enhance the customer experience accordingly.
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Improve monetization and retention of live games through difficulty tuning and hypothesis testing.
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Designed a gamification framework for clients which best suited their business goals.
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Game Systems Designer (Intern)
The Walt Disney Company
Mumbai, India
​July, 2011 - September, 2011
RESPONSIBILITIES
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Analyze live game data and balanced game to constantly improve the player experience.
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Work closely with Sr. Designers and Producers.
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Work on the balancing and systems design of Cricket T20 Fever 3D.
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Designed, implemented and play tested new game objectives and scenarios for Cricket T20 Fever 3D.
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Was a part of the brainstorming sessions for Hitout Heros.
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Successfully pitched a game concept of "Pen Fight"
EDUCATION
Full Sail University
Orlando, FL, USA
Master's (MSc) of Game Design
& Production
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2015 - 2016
Supinfogame Rubika
Pune, India
Game Design | Project Management
(Foundation Course)
​2011 - 2013
University of Bundelkhand
Pune, India
Bachelor's of Business Administration
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​2010 - 2013

ACHIEVEMENTS
Casual Connect | Indie Prize Nominee
Project: Divey Jones - Memory Diver
Zygobot
Orlando, FL, United States
2016
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Role
Game Designer
Innovation Award
Received for Exceptional Performance
in Game Design
Codewalla Studios
Pune, India
2014
Global Achievement Award
Full Sail University
2015
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STEM Scholarship
Full Sail University
2015
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Merit Scholarship
Full Sail University
2016
Dedication Scholarship
Full Sail University
2016
1st Position
Game: BLUR
Indian Cyber Games Carnival (ICGC)
ESWC Tournament
Goa, India
2012

VOLUNTEER WORK
IndieCade East Volunteer
New York, New York, USA
April, 2016

U&I Charity
Bangalore, India
2012
