

Pet Pop Party
Genre: Educational-Puzzle
Platform: Mobile(Android & Amazon)
Duration: 3 Months
Team: 5 Members
Tools Used

Google Analytics

Spreadsheets

Docs

Unity
Role
Primary: Lead Game Designer
Secondary: Level Designer and Sound Designer
Responsibilities
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Created game design document and level design document
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Designed over 150 levels, playtested each one of them, balanced the difficulty curve and added new challenges for players.
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Collaborated with other team members (including designers, artists, and developers).
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Brainstormed, prototyped and tested multiple algorithms (Arrays and List) for pattern generation.
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Analyzed playtest results and usage data from players.
Pet Pop Party
"Match the kitty, bunny and bear to score points and win coins. Save the pets and they'll help you progress through the different levels with great power-ups. Come and play in this magical animal puzzle world!"
Experience
I was assigned to work on Pet Pop Party as the Lead Game Designer. Pet Pop Party was a client project for Booster Media where I designed over 100 levels. Working closely with the developers helped me understand and implement differnt algorithms which fit the game's requirements for progression in level difficulty. Each level was manually designed and gave me and the team full control of the pace for the game. We were a team of 8 people dedicated to making this game a fun experience.
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