

Magic Monsters
Genre: Match-3 Puzzle
Platform: Mobile and Browser(Facebook)
Duration: 6 Months
Team: 8 Members
Tools Used

Google Analytics

Spreadsheets

Docs

Role
Primary: Game Designer
Secondary: Level Designer
Responsibilities
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Created game design document and level design document.
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Designed over 100 levels, playtested each one of them, balanced the difficulty curve and added new challenges for players.
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Collaborated with other team members (including designers, artists, and developers).
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Brainstormed, prototyped and tested multiple algorithms (Arrays and List) for pattern generation.
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Analyzed playtest results and usage data from players.
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Designed F2P monetization model
Magic Monsters
"Magic Monsters are here! Match them all and score big in this monstrously fun puzzle game! Use keen matching skills and awesome powerups to achieve your target in the given number of moves. Unlock achievements and earn rewards with more than 40 free levels of magical, monsterful, match-3 bliss!"
Magic Monsters is a Match3 game, set in a fantasy world, with cute little monsters.
Experience
I was assigned to Magic Monsters based on my aptitude for mobile-casual games and the ability to create concepts, mechanics, features that inclined more towards the mobile games audience.
Working on Magic Monsters was a great learning experience for me as I never pictured myself designing a Match3- game, and despite not having initially been a fan of Match-3 games genre itself, I quickly adapted and soon began to enjoy the enriching experience. In the process of development, I learnt quick tips and tricks of wirting differnt types of algorithms for Match-3 puzzle layouts and patterns.
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