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Krank!

Role

Genre: Reverse Tower Defence

 

Platform: PC

 

Project duration: 1 Week

 

Team: Sole member

Tools Used

Primary: Game Designer

 

Secondary: Level Designer

Responsibilities

  • Game Design and documentation

  • Level Design and documentation

  • Balancing

  • Test Plans

  • Play Testing

  • Post Mortem

Krank!

"Krank! is a reverse tower defence game developed in UDK. Your objective is to destroy the towers guariding the "capture nodes". You can capture these nodes using units.  You can spawn units such as tanks, recons and archers. Each of the units have their unique abilities."

Experience

 

*Krank! is a reverse tower defence prototype created during my undergrad program at DSK Supinfogame Rubika. The constraints for this assignment were, tower defense, UDK, at least 5 playable levels with at least 3 tutorial levels. Learning UDK was a massive earning curve as I had not programmed in C++ ever since high school. The assignment was intensive but did not stop me from taking up the challenge. This assignment definitely helped explore and learn the basics of UDK as well helped me be more motivated and focused.*

Level 1 - UDK Modular Level Design
Level 2 - UDK Modular Level Design
Level 4 - UDK Modular Level Design
Level 3 - UDK Modular Level Design
Level 5 - UDK Modular Level Design
In Game Level 7 - Final Level
In Game Level 1
In Game Level 5
In Game Level 4
In Game Level 6
In Game Level 3
In Game Level 2

Available On

vishwa.kale

 

vishwajeetvkalegmail.com

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