

Krank!
Role
Genre: Reverse Tower Defence
Platform: PC
Project duration: 1 Week
Team: Sole member
Tools Used



Primary: Game Designer
Secondary: Level Designer
Responsibilities
-
Game Design and documentation
-
Level Design and documentation
-
Balancing
-
Test Plans
-
Play Testing
-
Post Mortem
Krank!
"Krank! is a reverse tower defence game developed in UDK. Your objective is to destroy the towers guariding the "capture nodes". You can capture these nodes using units. You can spawn units such as tanks, recons and archers. Each of the units have their unique abilities."
Experience
*Krank! is a reverse tower defence prototype created during my undergrad program at DSK Supinfogame Rubika. The constraints for this assignment were, tower defense, UDK, at least 5 playable levels with at least 3 tutorial levels. Learning UDK was a massive earning curve as I had not programmed in C++ ever since high school. The assignment was intensive but did not stop me from taking up the challenge. This assignment definitely helped explore and learn the basics of UDK as well helped me be more motivated and focused.*
![]() | ![]() |
---|---|
![]() | ![]() |
![]() | ![]() |
![]() | ![]() |
![]() | ![]() |
![]() | ![]() |