

FarmVille 2: Country Escape
Genre: Invest and Express
Platform: Mobile(Android & iOS)
Duration: Live Ops
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Team: 65
Tools Used

Spreadsheets

Docs

Google
Slides

Unity
Role
Primary: Game Designer
Responsibilities
​I worked within the core progression pod. My contributions are:
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Created Spec Docs for permanent features (Mid-High Level/Elder Players), events and opts.
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Design implementation within Unity and Data Sheets.
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Worked closely with production, design, PMs, and GM of Zynga, India to identify the 2019 road map and defined design pillars.
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Worked with PMs to define tuning and pinch points of features for players to monetize within the game.
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Worked closely with the CS and Marketing team to understand thoughts of our players on social media, tickets and surveys to help me craft a better and fun experience.
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Created cut lists with PMs and Producers for features if overall team costing didn't meet the feature's prod timeline.
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