

Delta-T
Genre: AR - Location Based MMO
Platform: Mobile(Android & iOS)
Duration: 6 Months
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Team: 30 Members
Tools Used

Spreadsheets

Docs

Unity


Role
Primary: Game Systems Designer
Responsibilities
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Systems Design (Balancing and tuning player progression, reward systems, attributes and stats of in-game entities and defining difficulty curve)
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Feature Design (Worked closely with the content team to ensure the feature updates aligned with the narrative of the game)
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Game Design (Gameplay features, core mechanics and combat systems).
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Created and maintained, GDD, Excel sheets for systems and economy of the game.
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Helped create test plans as well as conducted play-test sessions.
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Worked collaboratively with the product manager nd data analysts to analyze KPIs and monetization bottlenecks. Proposed new features to increase source and sink of resources in the game as well as increase monetization.
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Achieved $15.43 ARRPU
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Increased conversion rate of from 0.51% (closed beta) to 5% in Open Beta.
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Achieved D1 retention as 59.69% and D28 as 31%
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