

Aqua Rescue
Genre: Puzzle
Platform: Mobile (iOS)
Duration: 3 Months
Team: 5 Members
Tools Used

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Role
Primary: Game Designer
Secondary: Level Designer
Responsibilities
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Worked closely with the developers, artists, animators and producer.
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Designed over 250 levels in one month along with 2 level designer and 1 developer.
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Play tested and balanced levels.
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Analyzed live user data and took data driven design decisions along with other designers and producers.
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Condusted play test session for 60 users in batches of 2 over the course of 2 days.
Aqua Rescue
"The fish are trapped! Set out on a quest to save them by clearing all the garbage that has been polluting the aquatic ecosystem! Play through 40 exciting levels and use your matching skills to rescue all of them!"
Experience
Aqua Rescue was assigned to me parallel to Magic Monsters. This game was in pre-production when I joined Codewalla Studios. I was in charge of desinging levels, new features, achievements and scoring systems. This project was a puzzle based game and a differnt learning curve from the match-3 genre I was working on.
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